Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Sidhe Warriors of times past are not quite gone. Their Spirits roam through the forests of their former homes, seeking to perform feats of arms as they did in the past, and death is no obstacle...
Notas Especiales: Spirits have very unusual resistances to damage, and move quite slowly over open water.
Procede de: | |
---|---|
Se convierte en: | Ancestor |
Coste: | 20 |
PV: | 20 |
Movimiento: | 7 |
PX: | 30 |
Level: | 1 |
Alineamiento: | caótico |
ID | Sidhe Warrior Spirit |
Habilidades: |
ancient mace de impacto | 6 - 4 cuerpo a cuerpo |
Resistencias: | |
---|---|
de corte | 50% |
de penetración | 50% |
de impacto | 50% |
de fuego | 10% |
de frío | 70% |
arcano | -50% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 2 | 50% |
Aguas someras | 1 | 50% |
Aldea | 1 | 50% |
Arena | 1 | 50% |
Arrecife costero | - | 0% |
Bosque | 1 | 70% |
Campo de setas | 1 | 50% |
Castillo | 1 | 50% |
Colinas | 1 | 50% |
Congelado | 1 | 50% |
Cueva | 1 | 40% |
Impenetrable | 100 | 0% |
Intransitable | 1 | 50% |
Llano | 1 | 50% |
Montañas | 1 | 50% |
Pantano | 1 | 50% |